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100 DEADLIEST THINGS ON THE PLANET
Packed full of the deadliest things on Earth!
The world is a dangerous place; everywhere you look there is something deadlier than the last. There are animals that can use an arsenal of deadly weapons–teeth, claws, stinging spines, powerful pincers, or scary suckers–to fight, hunt, or defend themselves. There are natural disasters–from towering tsunamis to massive volcanic eruptions–that can destroy whole cities in the blink of an eye. With 100 DEADLIEST THINGS ON THE PLANET, young readers will learn all about these ferocious animals, deadly disasters, and much more!
Along with all of the interesting facts, 100 DEADLIEST THINGS ON THE PLANET includes side panels, a “deadly factor” rating, and photos throughout to help enhance the level of fright.
COMPUTER CODING WITH SCRATCH 3.0 WORKBOOK
Kids will easily learn to code games and projects using Scratch 3.0 with this coding workbook, perfect for school projects or just for fun.
Download Scratch, a simple and free programming language, and get programming quickly with DK Workbooks: Computer Coding with Scratch 3.0. It’s the perfect coding book for beginners or Scratch enthusiasts who want to find out how to use all the exciting new features, such as new types of blocks and sound effects, of Scratch 3.0. This new version of Scratch will also let you code and play games on tablets, and play the games you create on smart phones.
In DK Workbooks: Computer Coding with Scratch 3.0, programming for kids is broken down clearly and simply, so children will easily learn how to create their own games, projects, and much more on the screen.
DEADLIEST!
Deadliest! showcases some of the planet’s most threatening creatures. Steve Jenkins's Extreme Animals reader series explores nature's truly superlative animals with the help of illustrations, infographics, facts, and figures while detailing the astounding abilities of critters as small as a frog or as big as a whale. Each installment focuses on truly amazing and unusual animals, making these nonfiction readers accessible, informative, and fascinating.
COMPUTER CODING
Take kids from browsing to building with DK Workbooks: Computer Coding. Created for children ages 6–9, this highly visual workbook builds basic programming skills using Python, a free computer coding program and language available for download.
Perfect for beginner coders, DK Workbooks: Computer Coding explains how computer coding works and teaches kids how to complete simple coding actions with clear, step-by-step instructions and fun pixel art. All they need is a desktop or laptop, and an internet connection to download Python 3.
From creating lists to solving math problems to controlling a robot in a maze, young coders will learn how to think like a computer. Kids can even test their coding knowledge with written quizzes at the end of each section and a glossary at the back of the book.
Supporting STEM education initiatives, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK’s computer coding books are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming.
101 ANIMAL SUPER POWERS
Find out which creatures in the animal kingdom have the coolest superpowers in this new book in the 101 Animal series!
Discover some of the most extraordinary creatures in nature! This book takes a close look at 101 of the coolest tricks and superpowers in the animal kingdom. Find out how these animals’ superpowers work and what they use them for–both to hunt and to protect themselves! Organized from A to Z, meet insects, reptiles, mammals, birds, and fish, all that have amazing super-abilities!
CATS
Cats are a perennial favorite with young kids. Filled with great tips and guidelines for kids getting their first cat. Lavishly illustrated with full-color, up-close photographs, Seymour Simon captures cats as they hunt, give birth, and play.
Ages: 5 - 9
100 SCIENTISTS WHO MADE HISTORY
Through the life stories of scientists and innovators like Leonardo da Vinci, Albert Einstein, Marie Curie, and more, STEAM concepts come to life engaging readers of all ages.
Full of the true-life stories of scientists and innovators who have shaped our society and how we see the world around us, this book puts major scientific discoveries into context. Readers learn who inspired whom, and which discoveries laid the groundwork for more amazing innovation. Biologists, chemists, physicists, doctors, coders, astronauts are all featured including Hippocrates, Aristotle, Watson & Crick, Franklin, Kepler, Salk, Turing, deGrasse Tyson, and more. Perfect for book reports, school projects, or anytime reading to satisfy and educate curious minds.