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INSECTS
Award-winning science writer Seymour Simon explores the wonderful world of insects, with fascinating facts and stunning full-color photographs, in his latest nonfiction picture book. Readers will learn all about insects’ life stages, senses, bodies, and the many different kinds, including beetles, ladybugs, bees, butterflies, and more!
This updated edition includes:
- Author’s note
- Stunning full-color photographs
- Glossary
- Index
- Website and additional reading sources
Supports the Common Core Learning Standards, Next Generation Science Standards, and the Science, Technology, Engineering, and Math (STEM) standards
100 MOST AWESOME THINGS ON THE PLANET
As a follow up to 100 Most Dangerous Things on the Planet and 100 Most Disgusting Things on the Planet , 100 Most Awesome Things on the Planet highlights the Grand Canyon, Great Wall of China, Angel Falls, Amazon River, Aurora Borealis, biggest supertanker, longest bridge, smartest robot, fastest rocket, and more. Each spread includes a rating from 1 to 5 indicating how “awesome” the item is, along with amazing facts, quirky side panels, and lots of full-color photos.
CODING IN SCRATCH: GAMES WORKBOOK
Perfect for children ages 6–9 who are new to coding, this highly visual workbook is a fun introduction to Scratch, a free computer coding programming language, that will take kids from playing games to creating them.
With easy-to-follow directions and fun pixel art, DK Workbooks: Coding in Scratch: Games Workbook helps kids understand the basics of programming and how to create games in Scratch through fun, hands-on learning experiences. All learners need is a desktop or laptop with Adobe 10.2 or later, and an internet connection to download Scratch 2.0. Coding can be done without download on https://scratch.mit.edu.
Simple and logical instructions help kids make their own Scratch Cat soccer game, design a ghost hunt that features a flying witch, animate a bouncing melon, or build a game to test reaction speeds. Children then can share the finished games with friends to see how they score. Kids can even test their coding knowledge with written vocabulary and programming quizzes at the end of each project.
Supporting STEM education initiatives, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK’s computer coding books are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming.
HORSES POCKET GENIUS
From the biggest Shire horse to the smallest pony, horses have been invaluable to people in work, sports, and leisure for centuries. Featuring more than 125 individual breeds of horses, ponies, and their cousins — zebras, mules, and donkeys — Pocket Genius: Horses looks at the anatomy and behavior of these beautiful animals at work and play. Young readers can learn about their color, markings, and evolution, plus read up on mythical horses, horses in literature, and famous stud farms around the world in this pocket-size encyclopedia.
Redesigned in paperback, DK’s best-selling Pocket Genius series is now available in an engaging compact and economical format that is ideal for both browsing and quick reference for use in school and at home. Catalog entries packed with facts provide at-a-glance information, while locator icons offer immediately recognizable references to aid navigation and understanding, and fact files round off the book with fun facts such as record breakers and timelines. Each pocket-size encyclopedia is filled with facts on subjects ranging from animals to history, cars to dogs, and Earth to space and combines a child-friendly layout with engaging photography and bite-size chunks of text that will encourage and inform even the most reluctant readers.
BUGS POCKET GENIUS
Whether it’s the industrious ant, the breathtaking Monarch butterfly, or the multi-legged centipede, children will discover the fastest, strongest, and most harmful species in Pocket Genius: Bugs. Profiling more than 200 insects and bugs, from beetles and butterflies to spiders and scorpions, find out what bugs eat, which are poisonous, which live the longest, and which can be found in your own backyard. Plus, learn about the products we get from bugs, such as honey, ink, silk, and jewelry, and how bugs and insects play important roles in our world.
Redesigned in paperback, DK’s best-selling Pocket Genius series is now available in an engaging compact and economical format that is ideal for both browsing and quick reference for use in school and at home. Catalog entries packed with facts provide at-a-glance information, while locator icons offer immediately recognizable references to aid navigation and understanding, and fact files round off the book with fun facts such as record breakers and timelines. Each pocket-size encyclopedia is filled with facts on subjects ranging from animals to history, cars to dogs, and Earth to space and combines a child-friendly layout with engaging photography and bite-size chunks of text that will encourage and inform even the most reluctant readers.
125 COOL INVENTIONS
The future is now! Super smart toilets, sweet dream machines, bread buttering toasters, and flying hotels — this fun and informative book gives curious kids the inside scoop on 125 amazing real inventions. It’s sure to get gadget gurus, techies, and computer geeks thinking about the world of infinite possibilities. If there was an invention that could knock your socks off, you’d find it here!
EARTH POCKET GENIUS
A visual look at the planet we call home, Pocket Genius: Earth delves into Earth’s geology and geography, examining oceans, mountains, deserts, clouds, and more. From sky-high mountains to deep, dark oceans and densely packed forests, Pocket Genius: Earth profiles more than 180 of Earth’s features including volcanoes, rivers, and weather and answers questions like What causes an earthquake? Where is the world’s largest glacier?, and Why is climate change happening?
Redesigned in paperback, DK’s best-selling Pocket Genius series is now available in an engaging compact and economical format that is ideal for both browsing and quick reference for use in school and at home. Catalog entries packed with facts provide at-a-glance information, while locator icons offer immediately recognizable references to aid navigation and understanding, and fact files round off the book with fun facts such as record breakers and timelines. Each pocket-size encyclopedia is filled with facts on subjects ranging from animals to history, cars to dogs, and Earth to space and combines a child-friendly layout with engaging photography and bite-size chunks of text that will encourage and inform even the most reluctant readers.
DOGS
Dogs are the most popular pet in the world and Seymour Simon provides useful tips and guidelines for any kid looking for a new pet. Lavishly illustrated with full-color, appealing photographs, Seymour Simon captures dogs as they work, and play.
Ages: 5 - 8