Description
What are igneous, sedimentary, metamorphic, rocks? How are they different and how do they form? This book answers these questions and many more about the rocks that make up our planet.
What are igneous, sedimentary, metamorphic, rocks? How are they different and how do they form? This book answers these questions and many more about the rocks that make up our planet.
What are igneous, sedimentary, metamorphic, rocks? How are they different and how do they form? This book answers these questions and many more about the rocks that make up our planet.
Through the life stories of scientists and innovators like Leonardo da Vinci, Albert Einstein, Marie Curie, and more, STEAM concepts come to life engaging readers of all ages.
Full of the true-life stories of scientists and innovators who have shaped our society and how we see the world around us, this book puts major scientific discoveries into context. Readers learn who inspired whom, and which discoveries laid the groundwork for more amazing innovation. Biologists, chemists, physicists, doctors, coders, astronauts are all featured including Hippocrates, Aristotle, Watson & Crick, Franklin, Kepler, Salk, Turing, deGrasse Tyson, and more. Perfect for book reports, school projects, or anytime reading to satisfy and educate curious minds.
Award-winning science writer Seymour Simon explores the wonderful world of insects, with fascinating facts and stunning full-color photographs, in his latest nonfiction picture book. Readers will learn all about insects’ life stages, senses, bodies, and the many different kinds, including beetles, ladybugs, bees, butterflies, and more!
This updated edition includes:
Supports the Common Core Learning Standards, Next Generation Science Standards, and the Science, Technology, Engineering, and Math (STEM) standards
What if you had to fight a great white shark? Or cross a wobbly wooden bridge? Or what if you were caught in a storm–and it looked like it was raining blood? You can hear about all of these terrifying things in 100 SCARIEST THINGS ON THE PLANET. If you’ve ever wondered about alien encounters, deadly creatures, and real-life monsters, then you’ll love this compendium of all things scary! With interesting facts, side panels, and scariness ratings, children will enjoy reading about all the things that keep them up at night and learning the truth behind their favorite fears. And, best of all, they’re sure to find new things to scream about!
Dogs are the most popular pet in the world and Seymour Simon provides useful tips and guidelines for any kid looking for a new pet. Lavishly illustrated with full-color, appealing photographs, Seymour Simon captures dogs as they work, and play.
Ages: 5 - 8
Get kids building exciting computer projects, such as animations, games, and mini-movies, with DK Workbooks: Coding in Scratch: Projects Workbook. Perfect for children ages 6–9 who are new to coding, this highly visual workbook is a fun introduction to Scratch, a free computer coding programming language.
With easy-to-follow directions and fun pixel art, DK Workbooks: Coding in Scratch: Projects Workbook helps kids understand the basics of programming and how to create cool projects in Scratch through fun, hands-on learning experiences. All they need is a desktop or laptop with Adobe 10.2 or later, and an internet connection to download Scratch 2.0. Coding can be done without download on https://scratch.mit.edu.
Kids can light up the night sky with their own colorful messages and drawings or make their own music and become the ultimate DJ. They can create a digital portrait of a pet and customize the pictures with sounds and animations, or test their knowledge with a times tables quiz. This workbook is filled with open-ended projects that use art, music, sound effects, and math and can be shared online with friends. Kids can even test their coding knowledge with written vocabulary and programming quizzes at the end of each project.
Supporting STEM education initiatives, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK’s computer coding books are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming.
Little crafters will become little scientists as they explore, experiment, make, and create their way through every STEAM project.
This hands-on crafty science book introduces inquisitive children to the wonders of science through craft projects with everyday objects. Award winning author Jane Bull combines arts, craft, and cooking activities with gentle scientific learning, showing children that science, technology, engineering, art, and maths are all around us – and in everything we make and do! Crafty Science contains more than 20 fun-filled projects, each accompanied by a ‘What’s the science?’ section explaining how it works. Children can learn how to make a toy raft and discover what makes their boat float, or how to create an ice sculpture and learn about the changing states of solids and liquids.
With Crafty Science, difficult concepts like buoyancy, gravity, and aerodynamics become meaningful and accessible to young children through play. They’ll discover the world around them like they have never seen it before!
Take kids from browsing to building with DK Workbooks: Computer Coding. Created for children ages 6–9, this highly visual workbook builds basic programming skills using Python, a free computer coding program and language available for download.
Perfect for beginner coders, DK Workbooks: Computer Coding explains how computer coding works and teaches kids how to complete simple coding actions with clear, step-by-step instructions and fun pixel art. All they need is a desktop or laptop, and an internet connection to download Python 3.
From creating lists to solving math problems to controlling a robot in a maze, young coders will learn how to think like a computer. Kids can even test their coding knowledge with written quizzes at the end of each section and a glossary at the back of the book.
Supporting STEM education initiatives, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK’s computer coding books are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming.
Cats are a perennial favorite with young kids. Filled with great tips and guidelines for kids getting their first cat. Lavishly illustrated with full-color, up-close photographs, Seymour Simon captures cats as they hunt, give birth, and play.
Ages: 5 - 9